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PowerConverters
The Engine Generator takes in BC power (from an attached engine or power pipe) and generates EUs. It comes in LV, MV, and HV variants:
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(LV, MV, HV variants shown in that order)
It converts at a 1:1 ratio, based on coal output in a generator vs in a steam engine. You may not see an exact return for a given size input if it doesn't have enough in its small internal buffer to form the next output pulse.
Note that all three have an input cutoff higher than the output of a single redstone engine, much like how some of the BC machines work. If you want to use redstone engines, you'll need to construct a whole bunch of them and link them via power pipes.

The Energy Link takes in EUs and produces BC power directly into pipes. It will connect to wooden power pipes, or directly to machines, making it equivalent to a theoretical "electric engine":
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It converts at slightly over 90% efficiency (the extra loss is a bug in BuildCraft that should be fixed in 3.0). It can run on HV with no problems. Note that it will only provide power to wooden conductive pipes (or machines) but not stone or gold conductive pipes, just like a regular engine would.
Also, if you use a wood pipe to capture the output of an Energy Link, you cannot use that same wooden pipe to connect to a machine, there must be another pipe in the chain first, so like "energy link -> wood pipe -> quarry" is invalid, but "energy link -> wood pipe -> stone pipe -> quarry" is. This is a BC design choice, not part of my mod.

The Oil Fabricator produces oil when powered. Like a Mass Fabricator, it will take an insane amount of power to run at any meaningful speed:
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One oil bucket is worth 50,000 EUs. Again, it does not care about input voltage. Best to not ask how the TNT is used in the process of creating oil.

You can also now fabricate lava!
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The rules are basically the same as the oil fab as far as input voltages go.

Have you ever wanted an easier way to generate EUs from lava? Well, now you have a modified geothermal generator that will run on lava that is piped directly into it:
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(recipe is shapeless)
No more do you need to mess with buckets and cells and autofillers and other such nonsense; just connect your pump to this wonder and watch the EUs roll in!

Water?
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Yep, covered. This machine actually serves two functions - it generates EUs from water, and it acts as a passthrough for liquids that aren't water, for when you are pumping oil out of a sea deposit but water gets in your pipes. Just connect your oil pipeline to this wonder and the oil will come out the opposite site (it must be the opposite side, not just any other connected side) and the water will be consumed for EUs. If it can't consume water fast enough, or you want to use it as a filter but don't want to deal with wiring an output wire, just provide it a redstone signal - it will then destroy any water that won't fit in its storage.

Sure is a shame that you have these fuel-based jetpacks that can't run on fuel, isn't it?
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Craft one of these and while holding it rightclick on a tank containing fuel. Presto, your jetpack is refuelled. For safety reasons you must unequip your jetpack and be carrying it in your inventory prior to use.

And if you want to can fuel?
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We got that covered too. As always, the empty bucket is returned afterwards. The reverse recipe is not provided because the BC bucket is worth far, far more than the IC can.
Категория: Мои статьи | Добавил: Korotach (01.22.2012)
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